Egocentric object manipulation in virtual environments software

For this purpose, several research have been carried out focusing on mouse, touch and gestural. Visual perception of egocentric distance in real and virtual environments. The acceptance of virtual environment ve technology requires scrupulous optimization of the. This work was presented as a poster at vrst 2012 in toronto. Ivan poupyrev, suzanne weghorst, mark billinghurst, and tadao ichikawa. Introduction some object manipulation tasks in immersive virtual environments ves are difficult for a single user to perform with typical 3d interaction techniques. The task of selecting objects or 3d volumes in a 3d environments requires first being able to find the desired target and then being able to select it. In proceedings of the 1995 symposium on interactive 3d graphics pp. Ichikawa, title egocentric object manipulation in virtual environments.

Virtual reality technologies for health and clinical applications. Thus, it is crucial to ensure that the virtuality of the experimental setup has little or no effect on perception of space and motion. Tangible navigation and object manipulation in virtual. Applied sciences free fulltext the effects of augmented reality. Suzanne weghorst is a senior research scientist and research director at the university of washingtons human interface technology laboratory hit lab.

The influence of eye height and avatars on egocentric. Jan 07, 2014 the goal of this work is to explore the use of gestures combined with eye gaze data to manipulate objects in 3d virtual worlds. Cooperative object manipulation in immersive virtual. Precise and rapid interaction through scaled manipulation in. Vision, perception, and object manipulation in virtual. Gaze and gesture based object manipulation in virtual worlds. Sep 28, 2018 this paper presents force push, a novel gesturebased interaction technique for remote object manipulation in virtual reality vr. The virtual object is then attached to the virtual hand and can then be manipulated. Aperture based selection for immersive virtual environment. Previous studies have shown that people typically underestimate egocentric distances in immersive virtual environments, regardless of rendering style, although we have recently found that distance estimation errors are minimized in the special case that the virtual environment is a highfidelity replica of a real environment that the viewer is.

Parts of an office environment modeled with physicalvirtual equity in mind and with an interaction manager component handling the interaction between human agent and software services offering access to virtual objects workspaces, tools, and domain objects. A considerable amount of research has been done on virtual object manipulation techniques, and in the following section, we categorize the existing virtual object manipulation techniques according to a novel classification scheme. Interaction in virtual environments, cooperative interaction. With the virtual hand, users can grab and position objects by touching and picking them with a virtual representation of their real hand. The major design factor that defines a particular technique are the choice of input devices and mappings. Empirical evaluation of interaction techniques, computer graphics forum on deepdyve, the largest online rental service for scholarly research with thousands of academic publications available at your fingertips.

The accommodation of conventional 2d guis with virtual environments ves can greatly enhance the possibilities of many ve applications. Model for asps to deliver software to users for a fee. Manipulation of the object is done by direct transcription of the movements of the hand to the object see figure 2. A virtual object can be selected by touching or by intersection between the virtual hand and the object. Manipulation of 3d objects in immersive virtual environments. Gaze and gesture based object manipulation in virtual. This cited by count includes citations to the following articles in scholar.

This warrants further investigation into the effects of object size on human performance, providing implications for hci design. Simultaneous object manipulation in cooperative virtual environments abstract cooperative manipulation refers to the simultaneous manipulation of a virtual object by multiple users in an immersive virtual environment ve. Extended sliding in virtual reality 25th acm symposium. Using a novel algorithm that dynamically maps rich features of hand gestures to the properties of the physics. We present techniques for cooperative manipulation based on existing singleuser techniques. Preference between allocentric and egocentric 3d manipulation. Simultaneous object manipulation in cooperative virtual. Our research has demonstrated individual differences in visualization abilities. Anisomorphic raycasting manipulation for interacting with 2d.

In this paper we describe object selection techniques and metaphors for virtual environments ves. However, the influence of visual eye height on egocentric distances in virtual environments has received less attention. Towards a model for egocentric interaction with physical and virtual objects thomas pederson1, larserik janlert2. Nonimmersive virtual reality superscape software, version 4. The multiple viewport approach uses different views of. It is well known that eye height is an important visual cue in the perception of apparent sizes and affordances in virtual environments. When an object is selected via raycasting, you must first detach the virtual hand from the hand tracker. Visual perception of egocentric distance in real and. She holds advanced degrees in both computer science university of washington and experimental psychology university of california, riverside, a. In the simplest technology, this means head mounted displays, headphones, and scent domes. Virtual environment, virtual interaction techniques, object manipulation. In proceedings of the acm symposium on user interface software and technology uist, pages 7980, seattle, wa, usa, september 68 1996. Learn vocabulary, terms, and more with flashcards, games, and other study tools.

Modeling virtual object behavior within virtual environment. To compensate for this lack, we propose exploiting the one real object every user has in a virtual environment, his body. Virtual reality ieee press 2005 pp 9146 24 d wigdor et al. Acm symposium on user interface software and technology, vancouver, bc, november 25, 8182, 2003.

A highly interactive 3d modeling system 1994 citeseerx. A new direct manipulation technique for immersive 3d virtual. The goal of this work is to explore the use of gestures combined with eye gaze data to manipulate objects in 3d virtual worlds. Ultimately all vr will be egocentric, with technologies such as brainmachine interface, or bmi. Some of these ideas have become real products, others serve to inspire new research directions, while man. We present a virtual flexible pointer that allows a user in a.

Selection and manipulation techniques for 3d environments must accomplish at least one of three basic tasks. Multisensory interaction metaphors with haptics and. Navigation, object selection and manipulation in virtual environments are based on interaction methods or techniques driven by conventional or special devices. By the eurographics association, blackwell publishers, published blackwell, i. In many 2d applications such as cad programs, users often perform. Testing the use of egocentric interactive techniques in. Pdf testing the use of egocentric interactive techniques in. H kato, m billinghurst, i poupyrev, k imamoto, k tachibana.

Distance perception in npr immersive virtual environments. In vr the manipulation of the objects is a very important element in 3d interaction. Were upgrading the acm dl, and would like your input. The multiple viewport approach uses different views of the virtual scene. Our findings demonstrate a unique pattern of responses in the 3d immersive environment, and suggest that 3d immersive environments are different from 3d nonimmersive and 2d environments, and that immersion is necessary to provide adequate information for building a spatial reference frame crucial for highorder motor planning and egocentric. The influence of restricted viewing conditions on egocentric distance perception. Empirical evaluation of interaction techniques, year. Virtual object manipulation on a tabletop ar environment. Thi thuong huyen nguyen, thierry duval, charles pontonnier. By combining and extending known techniques, we introduce an improved virtual pointer metaphor which enhances interactive object selection. This study categorized the techniques into egocentric and exocentric, as shown.

Read egocentric object manipulation in virtual environments. Neurorehabilitation of spatial memory using virtual. We present techniques for cooperative manipulation based on. The goals of the study were to explore immersive direct manipulation. In acm symposium on user interface software and technology, pages 9596. Motivated by insufficient understanding of the human factors design implications of interaction techniques and tools for virtual interfaces, this paper presents results of a formal study that compared two basic interaction metaphors for egocentric direct manipulation in ves, virtual hand and virtual pointer, in object selection and positioning. A benchmark for egocentric recognition of handled objects the theme of this work is the collection and analysis of a dataset for egocentric recognition of handled object. Apr 14, 2018 the main challenge in desktop 3d virtual object manipulation is the mapping of the 2d input to 3d transformations. This paper presents force push, a novel gesturebased interaction technique for remote object manipulation in virtual reality vr. My job is to come up with new ideas, concepts and research directions. Start studying hci midterm chapter 5 direct manipulation and virtual environments. To overcome this challenge, either a multiple viewport approach andor specific widgets are generally used.

Egocentric object manipulation in virtual environments. The accuracy of the egocentric distance estimation, throughput, and task. These propositions have an advantage for largeobject manipulation scenarios. Hci midterm chapter 5 direct manipulation and virtual. Proceedings of the acm symposium on virtual reality software and technology. Extended sliding in virtual reality 25th acm symposium on. An s3d system needs a relatively lower investment in the hardware, software, and imagery. A new direct manipulation technique for immersive 3d.

Inspired by the design of magic powers in popular culture, force push uses intuitive hand gestures to drive physicsbased movement of the object. Proceedings of the 9th annual acm symposium on user interface software and. Virtual reality ieee press 2005 pp 9146 24 d wigdor et. This line of research focuses on examining the dissociation between the two types of spatial imagery transformations. Testing the use of egocentric interactive techniques in immersive virtual environments. Virtual reality, 3d interaction, object manipulation, humancomputer interaction, performance metrics. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments doug a. Sep 27, 2016 we study user preference between allocentric and egocentric 3d manipulation on mobile devices, in a configuration where the motion of the device is applied to an object displayed on the device itself. An effective tool for object manipulation in immersive virtual reality environments. Abstract the acceptance of virtual environment ve technology requires scrupulous optimization of the most basic interactions in order to maximize user performance and provide efficient and enjoyable virtual interfaces. Most studies show that observers immersed in virtual environments ve perceive virtual space as compressed relative to the real world, resulting in systematic underestimations of egocentric distance. We study user preference between allocentric and egocentric 3d manipulation on mobile devices, in a configuration where the motion of the device. Research hypotheses an experiment was conducted to systematically investigate the effects of size of controllers, cursors, and targets on object. In this paper we present a variation of the wellknown raycasting technique for fast and accurate selection of 2d widgets over a virtual window immersed into a 3d world.

Anisomorphic raycasting manipulation for interacting with. Her work at the hit lab has included research on situation awareness in virtual environments, augmented reality technologies, assistive devices for people with disabilities, surgical simulation systems, and advanced human interfaces for medicine and molecular biology. Spatial memory improved in the active subject ms and healthy suggesting that direct interaction with the environment can enhance navigation. We mount a pointgrey grasshopper firewire camera on a subjects left shoulder, pointing downward at the area in front of the body. Therefore, in my implementation, i calculate where the virtual hand would be if it were on this ray initially, then calculate the offset to the position of the virtual object, and maintain this offset throughout manipulation.

The role of contextual haptic and visual constraints on. The task of selecting objects or 3d volumes in a 3d environments requires first being able to find the desired target and then being able to. An evaluation of techniques for grabbing and manipulating. Visual perception of egocentric distance in real and virtual. Tangible navigation and object manipulation in virtual environments andy wu1, derek reilly2, anthony tang1, ali mazalek1 gvu center1 georgia institute of technology 85 5th st. A new direct manipulation technique for immersive 3d virtual environments. An egocentric viewpoint is when the virtual reality interface melds with the users sense of self they are placed within the environment itself, and it feeds directly into their senses. Empirical evaluation of interaction techniques, proc. Hodges graphics, visualization, and usability center college of computing georgia institute of technology abstract grabbing and manipulating virtual objects is an important user interaction for immersive. Multiple reports have shown that egocentric depth perception, or the subjective perceived distance to objects around ones self, is shorter in virtual environments than in real ones. How 3d interaction metaphors affect user experience in. Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and their manipulanda.

Proceedings of the acm symposium on virtual reality software. Orders of planning for object manipulation are possible beyond the second order. Towards a model for egocentric interaction with physical. Implications for real and virtual environments sarah h. Note that we see object manipulation and perception as. The aim was to explore the ve of a house, composed of four rooms and corridors, in search of an object. An interaction technique for selection in augmented and virtual reality. As interaction with 3d objects in virtual environments becomes more.

1243 638 973 1570 515 619 300 703 526 1150 142 806 1162 801 921 1256 1669 1328 844 1126 153 552 949 651 169 1214 1306